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Book Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More


Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

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    Available in PDF - DJVU Format | Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More.pdf | Language: ENGLISH
    Raffaele Cecco(Author)

    Book details

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

  • Tackle JavaScript optimization and understand how it impacts performance
  • Create fast-moving graphics by combining old-school DHTML with jQuery
  • Learn advanced UI techniques using the jQuery UI and Ext JS libraries
  • Build games with collision detection, object handling, and JavaScript scrolling techniques
  • Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
  • Create applications for the small screen with jQuery Mobile and PhoneGap
  • Use Google’s data visualization tools to create interactive dashboards

2.2 (11956)
  • Pdf

*An electronic version of a printed book that can be read on a computer or handheld device designed specifically for this purpose.

Formats for this Ebook

Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch.
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes

Book details

  • PDF | 282 pages
  • Raffaele Cecco(Author)
  • O'Reilly Media; 1 edition (5 Aug. 2011)
  • English
  • 2
  • Computing & Internet

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Review Text

  • By M. Gledhill on 11 October 2012

    Hmmmm. This book was a bit of mess.In places, it contains useful tips on using JavaScript and getting the best out of JQuery.But some of the suggestions are a little bizarre, then quickly swap to a completely different topic. For example, one tip is that if you are currently using a "for" loop in your JavaScript, you could get slightly better performance by simply copying'n'pasting the commands that you're repeating. For example:Run_Some_Function();Run_Some_Function();Run_Some_Function();Run_Some_Function();Run_Some_Function();This is following with a quick look at a graph showing that, actually, this doesn't make much difference - but - hey! - bare it in mind, and then, the author's on to the next topic. And the next. And the next.It does describe some useful principles, drawing with JQuery Mobile, a bit of HTML 5 Canvas, but overall, the book feels like a collection of slightly-related ideas, thrown together in a book, in the hope that some of them would be useful to a developer. You'll certainly pick up some useful ideas and programming methods, but will need to buy further books to get a real grasp on any of the topics. For example, SVG, which is one of the topics mentioned in the book's title, is summarized in little more than half of a page.

  • By William Moore on 25 April 2012

    The best stuff in this book is how to make javascript do basic DOM manipulation at high speed. It nicely uses jQuery for all the convenience parts of the code that don't affect performance, but combines this with pure DOM attribute manipulation for all the animation parts.It also includes introductions to the html5 canvas, jQuery-UI and other bits and pieces (html5 sockets, google charts etc). But these are just to give you a flavor and point you in the right direction.Also liked the nice consistent javascript code style that manages to keep pretty complex code manageable and readable. Great to see how basic DOM manipulation can be used to do something as cool as space-invaders game!

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